Aldremar
A medieval isekai RPG · played in Discord

You were somewhere with streetlights.Now you are in Aldremar.

You wake in the grass outside the walls of Vessengard with a pane of pale light in front of your face that knows your name. Nobody else can see it. Over the city, the Crown's summoning column is going out: five Heroes, reached for on purpose. You were not. The Adventurers' Guild will pay you by the job anyway.

Add the app, then type /arrive. No download, no energy bar.

You are not who we were reaching for.

Status Window◇ ◇ ✕
Name
—
Class
Swordsman · aura
Title
Late-Come
Seal
Bronze · F
Level
1
HP
130/130
AURA
94/94
STR8
AGI7
VIT6
INT3
SPI4

Unspent points: 5

Giftappraising
200Floors Down
7Guild Seals
35Talents, C to SS
0Daily Caps
Quest Log · The Prologue

Nine scenes, from an ordinary Tuesday to the Bronze Seal.

Every character starts here, built from the genre's own furniture so an isekai reader is at home before the rug moves. After the seal, the world is yours.

  1. IBefore

    The last thing you remember: the crossing, the office at 2am, the hospital bed, the rooftop. It stays with you as +2 to a stat, forever.

  2. IIThe Between

    A pane in the dark, and a sentence that is not a god. You choose your class, and your name.

  3. IIIThe Gift

    Your cheat skill, the Weave's first thread. Never below B.

  4. IVThe Wrong Side of the Circle

    Face-down in the Greenmarch as the Crown's column goes out. A Scree Hound, and your first lesson: its next move is always shown.

  5. VMira

    The farm girl with the pitchfork. Win or lose, she is there. Losing only changes who saved whom.

  6. VIThe Road

    The Heroes, the Hollow, window-eyes, the guild. Ask what you like; each is answered once.

  7. VIIThe Crystal

    Hessa, the blood on the card, and the appraisal crystal. At SS it cracks, and the Crown's registrar stops writing.

  8. VIIIThe First Request

    A cutpurse in the fish market, and a guild that pays by the job.

  9. IXLate-Come

    The seal, the board, and the world. Then Act I, Nobody's People, is waiting.

Four Sources

Everything here is traceable to something you have read.

A medieval-fantasy ground, and four stories you already know. The Weave is the thread that runs through all of them.

Korean fantasy manhwa

The System Window

Notifications, titles, F to S ranks, tower climbing, regressors and returners.

Mushoku Tensei

Magic by Affinity

Circles of mastery, elements that answer some of you better than others, and silent casting as the thing worth earning.

Typical isekai

Truck-kun, and After

The voice in the dark, the cheat gift, the adventurers' guild, the appraisal crystal, and a hero summoning you were not part of.

Sword Art Online

Floors and Menus

The menu as the world's UI, floor bosses and towns, sword-skill post-motion, proficiency, and Unique Skills with one holder each.

How it Plays

One window, in Discord. Every button edits it in place.

/menu is home, laid out like SAO's main menu: you, your things, the world. The status window, the quest board and the fight card are all the same pane.

Combat

Fights You Can Read

Three bands: Close, Mid and Far. The enemy's next move is always on the card. A Heavy leaves you recovering and exposed, and a staggered beast steadies itself.

Magic

Spells You Name

Element, shape and circle, and the name is yours. Slow workings are declared a turn early and seen. Silent casting takes that away.

Talents

The Loom

Thirty-five talents as graded aptitudes, C to SS, with every number shown. Two banners, their own pity, and published odds that a test checks against the code.

The Guild

Seven Seals

A seal is a licence, not a power level. A board that re-posts when you clear it, open hunting, and exams that are real fights in front of somebody.

Proficiency

Hard Work, 0 to 1000

Your weapon, your class skill and every spell get stronger the more you use them, up to +30% at mastery. Talent makes the climb easier. It never makes the climb.

No Caps

Play as Long as You Like

No vigor, no energy, no daily limit. The climb to level 100 is about two years for a heavy player, and that is the point.

The Adventurers' Guild

Seven seals, F to S. Each one earned in front of somebody.

The guild is the only institution in Vaelholt that treats a Late-Come as a person with a rate. It does not ask where you came from.

F
BronzeFrom level 1
E
IronLevel 8
D
SteelLevel 18
C
SilverLevel 30
B
GoldLevel 45
A
MithralLevel 62
S
AdamantLevel 80
Mana · CirclesINT
  1. 1stNoviceLV 1 · INT 8
  2. 2ndBeginnerLV 8 · INT 20
  3. 3rdIntermediateLV 18 · INT 38
  4. 4thAdvancedLV 30 · INT 62
  5. 5thSaintLV 42 · INT 92
  6. 6thKingLV 55 · INT 128
  7. 7thEmperorLV 68 · INT 170
  8. 8thGodLV 82 · INT 218
  9. 9thWeaverLV 95 · INT 272
Aura · FormsSTR
  1. 1stTraineeLV 1 · STR 8
  2. 2ndInitiateLV 8 · STR 20
  3. 3rdExpertLV 18 · STR 38
  4. 4thHigh ExpertLV 30 · STR 62
  5. 5thMasterLV 42 · STR 92
  6. 6thHigh MasterLV 55 · STR 128
  7. 7thGrandmasterLV 68 · STR 170
  8. 8thTranscendentLV 82 · STR 218
  9. 9thPeerlessLV 95 · STR 272

Every Circle and every Form is bought with levels and the stat you put points into. Nothing on the Loom touches either, so a player who never pulls a rare can still reach the top.

The Descent

Two hundred floors under Vessengard.

The Undercroft's unmapped fifth floor is where the stair keeps going. The frontier belongs to the whole server: the first person to clear a floor opens the next for everybody, and it is announced.

F1The Stair
F5The Lamp That Was Left Burning
F10Lanternhold
F20The Hanging Market
F25Old Mother Crawl
F30Saltgrave
F40Mossmoor
F49The Stone That Walks
F50Undermere
F60Kettle Row
F70The Quiet Hall
F75The Barrow King
F80Duskwater
F90Ninefold
F99The Drowned Choir
F100Hollowlight
F110Brinewell
F120The Orchard Below
F125Wyrm of the Unlit Sky
F130Emberfold
F140Glasswater
F149The Long Guest
F150Lastlamp
F160Hollowmark
F170The Unwritten Quarter
F175Ashmaw's Mother
F180Seamside
F190The Last Stair
F200The Seam
Floor 50 · great city◇

Undermere

A lake under the world, and a thousand lamps on the water. The first great town of the Descent.

  • Every tenth floor is a town, with no guardian: somewhere to breathe. The first to walk into one founds it for the server.
  • Floors 50, 100 and 150 are great cities, each with a named gatekeeper on the floor above.
  • Two floors a level, so the frontier keeps moving across the whole two-year climb.
  • Some guardians are walls on purpose. Party raids are what those walls are for.
Unique Skills

Four skills. One holder each, on the whole server.

They never enter the ordinary pool: an SS pull becomes an unclaimed Unique a quarter of the time. The claim is written down and announced in #the-loom.

SS · UNIQUE

Dual Blades

Sword Art Online

Two swords, and the reflexes the Weave only gives one person to use them.

Holder: unclaimed
SS · UNIQUE

Sage of the Weave

Mushoku Tensei

You understood magic as a child understands a language. Nobody else has.

Holder: unclaimed
SS · UNIQUE

The Hero's Blessing

Isekai

The blessing the Weave meant for someone inside the circle. It found you in a ditch instead.

Holder: unclaimed
SS · UNIQUE

Regressor's Memory

Manhwa

You have done all of this before. You remember how it ended.

Holder: unclaimed
The Heroes, and Everyone Else

Five were summoned. You fell through the same cut, into a ditch.

The Heroes got a palace wing, a parade and a sword each. The Crown told them they were the only ones with a window. The Crown's registrar keeps writing one question in his ledger: what are the other ones for?

The Sword of the CrownKaito Arisawa

Eighteen, a kendo captain, and he waves at every person in a crowd and means it every time.

Watches the rooftopsHan Seo-yeon

She rides a little behind the others and does not wave. She watches the rooftops, one by one, the way you would check a list you had written yourself.

The palace's nurseDaniel Okafor

The palace healers have stopped arguing with him.

Asked the King firstMargo Vance

Forty-four, an accountant. On her first day she asked the King how to get home, in front of everyone.

Thinks it is a gameTomás Reyes

Fifteen. He shouts status open at crowds.

Nobody'sYou

No palace, no parade. A ditch in the Greenmarch, a window nobody believes you have, and a guild that pays by the job.

Plainly

What the Guild Counter sells, and what it never will.

Aldremar is a gacha game, on purpose. A lucky pull, or a paid one, really does make the climb easier. What luck never does is decide a fight or gate a rung.

Fate, the Stipend, and looksFate packs, a monthly Weaver's Stipend claimed with /claim, and cosmetics. That is the whole shelf.
Never a guaranteed gradeNothing sold names a talent or a grade. Bought fate asks at the Loom like any other fate: the same banners, odds and pity.
The odds are the code'sPublished rates include what pity really pays, and a test re-measures them against the code on every change.
Looks change no numberFrames and colours live outside your save. Nothing that decides a fight can see them.
Arrival

Wake up in the Greenmarch.

Your window, your saves and your fights happen privately in a server or in your DMs, and the same character follows you everywhere.

1Add Aldremar2Type /arrive3Open /menu
Add Aldremar to Discord